The Mobile Experience Lab supports creative research into the social and cultural relations embodied in personal media technology, including individual creative expression; health, wellness and empowerment; assistive and augmentative support; and community building. This interdisciplinary inquiry is supported by a team of artists, designers, theorists and users. Creative criticality is applied to the production of protoypes, ideas and processes, systems and solutions.

This is a short clip of the upcoming full length documentary film on Asylum Process in the US, entitled "Eyes That Don't See, Hearts That Don't Feel" by Producer/Director Paula Gardner

Over the past decades, we have witnessed massive global migration resulting from regional conflict, environmental disaster, gender-based violence, poverty and economic collapse, immigration law, and more.  Stories of displacement are often told by experts via timelines or spatial maps of movement from place to place.  Time and space based maps, however tend to erase the human dimensions of migration, and make invisible reasons, impacts and the personal.  The Hyper-Migration project offers a terrain of personal texture, in addition to time and space scales, to convey the multi-dimensional re

Mindfulness Technologies: The ACT App
Exploring the potential of mobile technology to aid acceptance and mindfulness therapy outside of the clinic, this interdisciplinary investigation empowers youth suffering from anxiety and depression by collaborating with them design sound and imaged-based applications for mobile devices.  These applications enable youth to externalize their personal sources of anxiety in a manner that reflects strategies they have found successful during acceptance and mindfulness therapy.  Participants will be able to use the applications to practice acceptance and mindfulness therapy during a moment of anxiety outside of therapy; a fresh a creative use of mobile technology to aid a complex and difficult healing process. 
FUNDING: and Telus, CIV-DDD, Generously funded by GRAND NCE
Body Editing is a gesture and biosensor platform that returns feedback (in the form of music, sound and visuals) to users. Users can move, gesture or provide biometric data, for example, to paint a picture, form a fractal, create a sound scape or musical composition. It explores the relationship between the experience of movement, of biodata, and the generative production of data aesthetics.
A series of artist profiles that explores the evolving nature of online, video publishing. 

Correspondence is an investigation into how video can function in live performance, and how a projection is transformed by the surface it contacts. First presented at the Fabulous Festival of Fringe Film, Correspondence was create by Geoffrey Shea, Tony Massett and Grace Bridgman.

The CBC Newsworld Holodeck utilizes the GestureTek software system and Microsoft Kinect to sense the user’s gestures, enabling interaction with multi-screen video display. Video data communicates with the gesture-based library through an open-source C++ toolkit, which allows flexibility of video control, animation, and speed optimization. The Kinect searches for the user’s hand; upon detecting the gesture the system calls an action that corresponds to that gesture.
This project begins to examine the special physical needs of individuals with complex disabilities through the lens of their artistic and expressive needs. It proposes to develop and incorporate an art/research methodology, including stages of creation and analysis of prototypical tools to address these overlapping needs of the participants. It is anticipated that these newly developed tools will have potential benefits for a broader spectrum of the user’s needs, as well as for other users with or without disabilities.